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Manlin Sun
Manlin Sun
Texture artist @ Nickelodeon
Los Angeles, United States

Summary

Manlin Sun has solid skills in fur grooming and surfacing work. She is currently work at Nickelodeon animation studio as a texture artist.

Skills

Hair groomingLook DevelopmentTexturing

Software proficiency

Maya
Maya
Xgen
Xgen
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
3ds Max
3ds Max
Ornatrix
Ornatrix
Nuke
Nuke
Katana
Katana
Redshift
Redshift
RenderMan
RenderMan
Arnold
Arnold
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag

Productions

    • TV Production
      Star Trek: Prodigy
    • Year
      2021
    • Role
      Texture artist
    • Company
      Nickelodeon animation studio
    • Video Game
      Diablo 4 - Official Announcement Cinematic Trailer
    • Year
      2019
    • Role
      Surfacing/fur grooming
    • Company
      Blizzard Entertainment
    • Video Game
      Overwatch 2 Announce Cinematic : “Zero Hour”
    • Year
      2019
    • Role
      Surfacing/fur grooming
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Shadowlands Cinematic Trailer
    • Year
      2019
    • Role
      Surfacing
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft Cinematic: “Reckoning”
    • Year
      2019
    • Role
      Surfacing/fur grooming
    • Company
      Blizzard Entertainment
    • Video Game
      World Of Warcraft: Battle For Azeroth - "Safe Haven" Cinematic Trailer
    • Year
      2019
    • Role
      Grooming
    • Company
      Blizzard Entertainment
    • Movie
      Captain Sabertooth and the Magic Diamond (Feature Film)
    • Year
      2018
    • Role
      Grooming
    • Company
      Qvisten Animation AS
    • TV Production
      Stranger things season 1
    • Year
      2016
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects
    • TV Production
      Legacies
    • Year
      2018
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects
    • TV Production
      Blacklightning
    • Year
      2018
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects
    • Movie
      Deadpool
    • Year
      2016
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects
    • TV Production
      Shannara Chronicles MTV Series
    • Year
      2015
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects
    • Movie
      Run All Night
    • Year
      2015
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects
    • TV Production
      Flash TV Series
    • Year
      2014
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects
    • TV Production
      Sleepy Hollow
    • Year
      2013
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects
    • TV Production
      Agents Of S.H.E.I.L.D
    • Year
      2013
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects
    • TV Production
      Once Upon A Time
    • Year
      2013
    • Role
      Texture painter|3D scanning generalist
    • Company
      TNG Visual Effects

Experience

  • Texture artist at Nickelodeon animation studio
    June 2020 - Present

  • Surfacing/Grooming/Look Development at Blizzard Entertainment
    Irvine, United States of America
    December 2018 - June 2020

    Primary job duty at Blizzard cinematic department was creating Hair/ Fur grooms for most of the assets. Worked closely with modeling,texture/look development and rigsim to define all the technical and creative aspects needed to create the look of groom for a particular project.

    Secondary job duty was a surfacing/lookdev artist that helped to establish the look and quality of characters, props, and environments under the guidance of the Art Director and Texture/Surfacing Supervisor.

  • Groom TD at Qvisten Animation AS
    June 2018 - November 2018

    Remotely work as groom TD for the feature film Captain Sabertooth and the Magic Diamond. Mainly job was create hair/fur in a wide range of variety for characters and creatures with Xgen.

    Take direction and constructive criticism from the Supervisors and feedback from the Directors.Work closely with the upstream and downstream team to deliver quality assets on time.

  • Texture Artist/3D generalist at TNG Visual Effects
    Torrance, United States of America
    January 2013 - June 2018

    Creating textures, work closely with modeling and 3D scanning team to establish the look for digital double characters that variously used in TV production and film features.